The Good: The Oculus Quest magically creates really immersive VR on a standalone headset with fantastic controls and full positional tracking. It requires no phone, PC or game console, and costs $400, which isn’t bad. Passthrough cameras allow easy setup of the play area, and a way to check your surroundings without taking off the headset.

The Bad: Its closed-off design will only run apps and games for the Quest, and your favourite Oculus Rift and Go titles may or may not make the leap. It’s not meant to be used outdoors (though maybe that’s a good thing). Its mobile processor means it’s not always as good as what PCs can do. Can Facebook build a proper ecosystem for it?

The Bottom Line: There’s no better mobile VR experience than the Oculus Quest, and its full-motion untethered design feels like the future. Let’s see how good the app library becomes.

 

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